Kolos Jamorda

Under construction, I’ll update as we go.

General Description



Immediate Neighbors

The One-hundred Kingdoms
The Urgol Desert


To be completed later.




Humans make up the largest group in Kolos Jamorda by far and comprise a wide variety of ethnic and cultural groups.

Common non-human races

Half-elves and half-orcs are the next most common groupings after humans and can be found virtually everywhere in the city. Elves, dwarves, and gnomes are common, too, but tend to gather in distinct districts. Gnomes are also plentiful in and around The Artificeum, although rarely as members given the general gnome preference for worshiping Garl Glittergold over Artan.

Uncommon races

Halflings are surprisingly rare relative to their presence throughout the rest of the continent, although why this should be is unknown. Most halflings just are not comfortable in the city, although few seem to have a definitive reason for it.

There are plenty of other races to be found in Kolos Jamorda beyond the commonly known groups. A consistent ten percent of the population have been classified “other” on the sporadic census attempts through the years. Besides them it is possible, although not common, to spot dragonborn, tieflings, goblins, orcs, sandfolk, stonekin, and stranger things.


To be completed later.

Historical figures

To be completed later.


Political Structure

Individual zones operate under their own laws and authority. Some, like the dwarven fortress or the enclave of The Dawnlight Brotherhood, are entirely self-contained. Access in and out of such zones is strictly controlled by the zone itself and they are responsible for their own policing and management. Other zones are much looser or fall within the dominion of the city itself. Most rules of Kolos Jamorda are applied flexibly depending on the inclination of the zone but there are a few, such as the complete prohibition against slavery of any kind, that are rigorously prosecuted throughout all districts. A zone could lose its right to privacy for failing to adhere to one of the Inviolables.

The city is ruled by the Council of Princes. Its members include members of several noble families, delegates from each of the major zones, and representatives from several of the organizations within the city. They pass the laws governing the marketplaces, the interstitial areas between zones, the walls, the roads, and other common spaces of the city. Their agents are authorized to pursue certain crimes across jurisdictions. Smaller groups within the Council have distinct responsibilities

Guilds, Groups, and Gangs

Guild of Artificers
Asmodai – Cult dedicated to the Worship of Asmodeus. Membership is primarily, although not exclusively, tiefling.
The Black Claw – Criminal organization originally focused on smuggling and extortion, although they have recently begun expanding their operations.
Church of the Relentless Flame – Cult dedicated to the scriptures contained in the book of the same name
The Dawnlight Brotherhood – Knights of Pelor, maintain their own enclave within the city
The Iron Star Guild – guild of metalworkers and craftsmen
The Sorgevad
The Waukeen – Criminal organization, specializing in caravan raids and kidnappings
More to come.



To be completed later.


To be completed later.

Kolos Jamorda

Kolos Jamorda Tellock